FINALLY!

Here’s another example of how UPS sucks donkey balls. My architeuthis light switch covers were being sent from California on 5 day service. After 11 days had passed we got a tracking number and here’s the travelogue of the sweet sweet package:

  • From starting point in California
  • to second point in Cali – Sacramento I think.
  • There was a third point in Cali.
  • On to Beaverton Oregon
  • Then to Portland
  • Only one stop in Washington!
  • Hey, now it’s in Richmond — almost here!
  • Uh…Montreal? What?
  • Ontario?!?!?
  • Back to Vancouver.

Plus the $60 brokerage fee that UPS slapped on it…because it can. Never, ever use UPS if you can avoid it!

Nevertheless, they are finally here an in my hot little hands! And now you can, too. HERE IT IS.

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Celebrate Global Architeuthis Day by throwing a light switch rave!

Mondays Will Be Like This For A While

This morning Brodie and I took the bus out to the institute where he teaches in Burnaby, for to be usink the studio. We recorded vocals for A Marine Biologist, Strange, No Way, and (We’re Gonna) Kill the Chupacabra (Tonight). And that wen’t reasonably well. Reminder to self: no more curry chicken wraps during the break. This cold weather is making things annoying re: runny nose. I don’t know if I have a miniscule cold or if it’s just the frigid weather causing me to over-mucousize. I couldn’t take photos because my battery was empty. But I’ll be going back there for the next couple of Mondays.

My Monday evenings are now taken up with the comic book production course, the first class of which I just got back from. The class is a little weird in that none of the four other students read comic books – I can’t fathom that. So Steve was going through the comics he brought and talking about styles and discussing different names that clearly they wouldn’t have heard of. Thank gord that so many comics have been turned into movies (Mike Mignola/Hellboy, Frank Miller/Sin City for starters) or they would have been completely lost. The course is being taught in a room full of animation work stations, so the drawing desks all have rotating light tables set into them, which is kind of annoying. But the important thing is that Steve knows his stuff and the course itinerary looks solid. So I’ll keep things updated for you, my loyal readers. All three of you.

Last night Joy-Joy and I went over to Sher-Sher and Steph-Steph’s and played some Wii on their big fat TV, which was great fun. We also had…pulled pork. And by ‘had’ I mean ‘ate.’ They have a slow cooker and it does wonderful things. Then we watched the “Ocean Deep” episode of BBC’s Planet Earth for which I’ve been waiting for some time. Joyce had it on her computer but there’s just no way that a computer monitor could do justice to the freaky monsters of the abyss the way that Sherane’s 40 incher can. I was gratified to see they included a bit on vampyroteuthis infernalis, AKA the vampire squid from hell!

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Face Facts II

Joe (looking a little Hugh Jackson Wolverini in the second one):
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Graeme (looking a little piratey in number 3):

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Duncan:

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Illustrating a Kids Book 3: Money

A little while later, I got the call from Dan on my answering machine asking to call him back. I kind of figured I was the Chosen One – if he was calling to say he gave the job to somebody else he surely would have said as much on the machine rather than ask for a callback.

The always awkward question of monetary remuneration came up, as it should. I never know what to charge for these sorts of things, and I always undercharge because I never think it’s going to take as much time and work as it does. And I find non-artists think that artists are superhuman–that it doesn’t take any amount of time or effort to create a masterpiece–and since what they produce is (traditionally) not something they can drive around in or watch movies on, it can’t be worth more than a couple of bucks. I’m not saying that Dan is one of those people–in fact Dan’s day job keeps him immersed in both art and music–but it’s one of those things that as an artist you have to keep in mind when you decide what jobs you will take for the budget that is offered. In this case, I am not only excited about the project, but I also view it as a stepping stone to larger things. It’s kind of nice to have, as my so-called cherry, this low-budget, two-man project, because there isn’t a ton of pressure with deadlines and unrealistic expectations. So now that I knew that Dan wanted to hire me, I had to decide once and for all if I wanted to be hired and under what terms and conditions. How much work would I be doing? What was the time frame? Would there be royalties? What if he pitches the book to a publishing outfit and they hire their own artist to do the illos based on my previous work? I set out to do some internet research on that front, which led me to buy the following books:

Graphic Artist’s Guild Handbook: Pricing & Ethical Guidelines and Business and Legal Forms for Illustrators. (if you don’t have those, try this site for some downloadable pdfs:

http://www.sessions.edu/career_center/design_tools/freelance_templates/index.asp)

keeping in mind these are no doubt in US prices) All the things like royalties and whatnot are things I won’t get into here, but I will say that Dan had a set budget that, if broken down onto a per-page basis was a little light compared to what my research garnered. But then again – I don’t think I have ever been paid as much for a job as these books said I should be getting! And as I mentioned, I didn’t consider this a straightforward illustration job like the work-for-hires I did for D&D books for so many years. This was a book that I had a vested interest in as a portfolio piece, as a stepping stone into a larger industry, and also a learning experience.

Nevertheless, given the unique nature of the project, we agreed to divide the project into separate phases and write up contracts for each phase. The first phase would be, essentially, designing the characters and producing one splash page that Dan could show to prospective publishing companies.

Some Future Art from My Past

It’s time I dug up more old art. These are from Spaceship Zero: The Roleplaying Game, which you can buy at your favourite local gaming store.
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Join SpaceCorp! Impress your nephew!

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Here we see the seamy innards of Spaceship Zero herself. Note the stowaway.

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Your typical SpaceCorp utility robot.

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The evil hydronauts – deep ones from space!

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Space pirates live in the asteroid belt, waiting to prey on hydronauts and humans alike.

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This is how you use a rocket belt.

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What terrible secrets lie inside the astro-automaton?

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Everybody’s favourite.

Gaming & Drawing

Strange things are afoot in gaming and art. After not having a regular gaming campaign for a while, I find myself with four different gaming projects on the go.

1. Call of Cthulhu – which I’ve been involved with for a few months now. Caleb is running.

2. Drexoll D&D Campaign – a little once a month “perpetual” campaign which I started today (yesterday) and which went reasonably well. DM: me. Next episode in January.
3. “Girls Campaign” redux – the old group with Kelly, Michelle & Paul with some changes are getting back together for a short 5 episode December-long jaunt into swords and sorcery. I’m DMing for a few sessions then Paul will take over.

4. D&D refugees – new campaign starting up with the CampyCon group. Geoff is running. I told them I couldn’t really commit until January but they’re not letting that stop them.

I’ve got to make sure all this gaming doesn’t cut into my productive time. Especially since:

a. The kids book is getting back on track.

b. I’ve accepted two quick-turnaround gaming illustration jobs after a drought for months and months.

c. Outnumbered (as described in the previous post).

d. The album, of course.