20 Minute Monsters – Week 2: C is for Carrion Crawler

It’s my goal to draw 26 monsters from the original D&D Monster Manual, each with a 20 minute time limit. I have recorded my twitch livestream which you can find here: https://www.twitch.tv/torenatkinson

Hey, betcha didn’t know I have a Patreon? Support the stuff you love! https://www.patreon.com/torenatkinson

Want to buy some original art from me? https://torenatkinson.com/artwork/original-art-for-sale/

Also my social medias:
INSTAGRAM https://www.instagram.com/torenatkinsonartist/
TUMBLR https://www.tumblr.com/torenatkinsonartist

20 Minute Monster Drawing Series Has Begun!

It’s my goal to draw 26 monsters from the original D&D Monster Manual, each with a 20 minute time limit. I have recorded my twitch livestream which you can find here: https://www.twitch.tv/torenatkinson

Hey, betcha didn’t know I have a Patreon? Support the stuff you love! https://www.patreon.com/torenatkinson

Want to buy some original art from me? https://torenatkinson.com/artwork/original-art-for-sale/

Also my social medias:
INSTAGRAM https://www.instagram.com/torenatkinsonartist/
TUMBLR https://www.tumblr.com/torenatkinsonartist

Overdue Who Review: The Ribos Operation

1978, first story of season 16 (4 parts)

In which I learn the British pronounce catacombs ‘catacoombs.’

This story introduces the new companion Romana, a recently graduated Time Lord, and the White Guardian, who sends the Doctor on a season long quest to find the 6 hidden segments of the Key to Time, which are disguised as other objects. In this case the key segment is disguised as a hunk of the rare and powerful element jethrik in a museum on the planet Ribos. The Doctor, K9 and Romana have to compete with a pair of other thieves who are likewise trying to break into the museum. The lead thief, Garron is also trying to swindle an exiled tyrant to buy the planet itself. It all leads to a deadly game of cat and mouse in the catacombs with a fanged lizard-like monster and a melodramatic witch.

The characters in this story are great across the board, including the doom-yelling witch and an elderly hobo who was a would-be scientist exiled for heresy. Quite a fun watch for the acting and dialogue.

Next up: The Pirate Planet

Overdue Who Review: The Invasion of Time

1978, The last story of season 15 (6 episodes)

Shimmering, mind-reading, non-corporeal aliens are too powerful for the Time Lords to thwart, so The Doctor has to trick everyone by becoming Time Lord President and de-activating the forcefield that protects Gallifrey. Only then will the mysterious Vardans reveal their true form – white dudes in jumpsuits. The Doctor institutes a ‘time lock’ which nullifies the Vardans in some hand-wavey fashion, but the lack of forcefield allows the warlike Sontarans to invade Gallifrey, with the full force of maybe four or five of them. The Doctor leads them on a merry chase through the bowels of the TARDIS and then shoots them with a space gun.

Overall a pretty embarrassing story that’s tough to slog through, punctuated with a few gags from Tom Baker.

The last story with Leela, I will miss her feisty penchant for knifing people.

Next up: the much better Ribos Operation

All the Resources in One Place: How to Be A Better DM (5 Principles):

  1. Communicate often with your players. Do this both as a group and one-on-one. Converse with them, not to them. Tell them what your expectations are of your players and ask what they expect out of their DM. If you see conflicts, address them. Understand that what works for some of your players may not work for others, and you may have to make some hard choices to play the game you want to play. But above all – communicate.

    TOREN’S TIP: You are the game referee, but you are not your player’s conflict mediator outside of the game. Set healthy boundaries. Seth Skorkowsky has an excellent video on his channel about this.

2. People these days talk a lot about ‘Session Zero’ – this is basically a subset of point 1. It could be in person or it could be virtual, or even just an email. It’s a communication of what the tone, gaming style, rules restrictions, setting, and everything else about your game will be, including what you will allow and what you won’t allow. This happens before the first adventuring session and it’s a great time to find out what your players are comfortable with (remembering that many of your friends have deep traumas that you might now know about including sexual assault, death of close relatives at young age, etc.).

Is alcohol allowed at the table? How about cell phones? Will characters level up via XP or milestones? What’s the balance between crunchy combat and roleplay-heavy social encounters?

TOREN’S TIP: Ask each character to have a connection or bond to any 1 or 2 other player characters (the fighter and I escaped the slave mines together; I follow the cleric’s god and look to her for advice; the druid is my adopted sister!)

There are lots of articles and youtube videos about what you should cover in a session zero. Here is a good one:

https://slyflourish.com/running_session_zeros.html

3. Watch your Group Size.
It’s legendarily difficult to find a good, stable gaming group (congrats if you have one) and there are different philosophies as to the perfect size. You can absolutely have a game with 1 player and 1 DM. Typically the magic number is 4 players and 1 DM. With smaller groups, you risk having to cancel the entire session if 1 or 2 players has to cancel, whereas if you have a larger group of 5 or more, the danger becomes when everyone shows up and you get very little done in the session because there is more time used up between players’ turns. It really depends the reliability of your players so all I can say is good luck!

4a. Set reasonable standards for yourself. Everyone wants to be the greatest DM/GM in the world, and many feel like podcasters and youtuber like Matt Mercer are the gold standard to aspire to. Keep in mind these are professional actors and what you are watching are performances for a medium, rather than a casual gaming group of friends. Look to them for inspiration and ideas, but remember you will never be Matt Mercer, and you shouldn’t. Just be a good you.

4b. Don’t burn yourself out! I find preparing for my RPG sessions very therapeutic, but manage your expectations. The players will inevitably thwart or avoid many of your lovingly crafted encounters, so just try to roll with it (pun). Also, find a balance for how often you play. Most people try to have a weekly game, but if that seems to be too much for you, adjust the schedule. See if anyone in your group is interested in running a separate game (even a different system) and you can alternate weeks as a GM and a player. Also, consider the idea of a co-DM, if you have a friend that you have a good relationship to work with, having two DMs can ‘share the load’ as Samwise Gamgee once said.

5. Is Everyone Having Fun? If they are, then you are doing it right! This might be the most important tip, perhaps tied with #1. And if you are not having fun. Ask yourself why and what you might want to change.

MORE RESOURCES:

https://theangrygm.com/tag/gming-basically/

Overdue Who Review: Underworld

Season 15, 1978 (4 parts)

“The Quest is the Quest”

Leela and K9 materialize with the doctor on a Minyan ship questing to find a DIFFERENT Minyan ship carrying their ‘race bank’ to populate a new homeworld. They find it at the center of a planet where as usual society has developed into a slave class and a ruler class, plus the supercomputer ruling them all. A very boring story with jarring chroma key/blue screen of the various characters running through the ‘underworld’ of caves.

The best part of this story is the pacifier guns which make angry people docile and dopey for a while.

Next: The Invasion of Time

The F*** Inflation Original Art Sale – Holiday Edition!

I’m offering these at the $50 sale prices from now until Dec 31st!

Prices are going up on everything! Except my art, which I’m marking down anywhere between $10 and $30 for these specific pieces listed here. These original pencil drawings (and a couple of inks) were produced for various D&D and other RPG books.

NEED A GIFT IDEA FOR YOUR NERDY LOVED ONE? I’m offering them now for only $50* each! I’ll be posting new pieces weekly.

*(USD, unless you’re in Vancouver and can pick up, then $50 CAD)

CONTACT ME at :

You can see more D&D art going all the way back to AD&D/2nd edition at https://torenatkinson.com/dungeons-and-dragons-original-art/ and I’ll be giving discounts on offsale stuff too if you buy two or more pieces!

Shipping to the US is typically $20 and that includes tracking and stiffening boards for maximum protection.

From Egyptian Adventures: Hamunaptra (3.5 edition, Green Ronin)

Skull & Bones (Green Ronin)

From BONDS OF MAGIC (Malhavoc Press)

From MINDSCAPES: BEASTS OF THE ID (Malhavoc Press)

From CAVALIER HANDBOOK (Green Ronin)

Cults of Freeport (Green Ronin)

From Temple Quarter (Game Mechanics/Green Ronin)

From Advanced Players Manual (Green Ronin)

From Advanced Bestiary (Green Ronin 2004)

From Minions (Chaosium, Call of Cthulhu)

From Monte Cook Presents: Year’s Best d20 (Malhavoc Press)

From Shaman’s Handbook (Green Ronin)

From Wrath and Rage: A Guidebook to Orcs, published by Green Ronin

From Spaceship Zero: The Roleplaying Game (2001 Green Ronin)

From Liber Bestarius (Eden Studios 2003)

From Black Sails Over Freeport (Green Ronin)

From MONSTERS OF THE MIND (Green Ronin)

From Book of the Righteous (Green Ronin)

From Monte Cook’s Arcana Unearthed D&D 3rd edition pencil on paper

From Bastards & Bloodlines D&D 3rd edition (Green Ronin Publishing) pencil on paper:

From Black Company (Green Ronin Publishing):

Book of Fiends (Green Ronin Publishing)

Aasimar and Tiefling: A Guidebook to the Planetouched (Green Ronin)

Mindshadows (Green Ronin)

Noble’s Handbook (Green Ronin)

From ORK! The Roleplaying Game (Green Ronin)

From Chaositech (Malhavoc Press)

From Creature Collection (White Wolf)

From Jade Dragons and Hungry Ghosts (Green Ronin)

From Creatures of Freeport (Green Ronin)

From Denizens of Freeport (Green Ronin)

from Touched by the Gods (Atlas Games)

From Thieves World (Green Ronin)

from Unholy Warrior’s Handbook (Green Ronin)

From HARP (High Adventure Roleplaying Game – Iron Crown Enterprises (ICE)

Gaming Stuff for Sale (D&D, Call of Cthulhu, Pathfinder, Dungeon Magazines, Heroclix Etc)

See me and my stuff on facebook marketplace https://www.facebook.com/marketplace/profile/571600226/?ref=share_attachment

Click below to see the D&D Minis

Click below to see the Call of Cthulhu minis

Click below to see the Heroclix figures for sale

https://www.facebook.com/marketplace/item/1316939955499077/

https://www.facebook.com/marketplace/item/1316939955499077/

Here’s the rest:

Dungeon Magazines – see below or make offer for lot

Fantastic Locations: Hellspike Prison: Dungeons & Dragons Accessory Paperback – Nov. 1 2005 $20 (missing 1 double-sided map)

PATHFINDER THORNKEEP – $25 OBO

Thornkeep, a 96-page softcover book, was a reward for backers of the Pathfinder Online Technology Demo Kickstarter project to fund the initial steps in the development of the Pathfinder Online MMO. It was written by Richard BakerJason BulmahnEd GreenwoodJames JacobsErik Mona, and the Goblinworks staff. The PDF of the book was released to Kickstarter backers in October 2012, and at retail in both print and PDF versions in January 2013.

Creature and Cultists first edition – Pagan Publishing – $45 obo

Star Wars Miniatures Map STARSHIP BATTLES SPACE Coruscant / Tatooine double-sided paper battle map, 22″x34″ – $10

DUNGEON MAGAZINES:

Dungeon Magazine 83 – $10

Dungeon Magazine 83 – $10

Dungeon Magazine #85 – $10

Dungeon 85

Dungeon Magazine 87 – $10 – well used

Dungeon 87

Dungeon Magazine 91- $10

Dungeon 91

Dungeon Magazine 95 -$20 obo

dungeon 95

Dungeon Magazine 105 – $20 obo

Dungeon Magazine # 114- $10

dungeon 114

Dungeon Magazine #124-$60 obo

Dungeon 124 – age of worms part 1

Dungeon Magazine 125- $40 obo

Age of worms adventure path 2

Dungeon Magazine #126- $30 obo

Age of Worms adventure path 3

Dungeon Magazine #127 -$30 obo

SOLD // Dungeon Magazine #134 – $30 obo

Dungeon 134

Dungeon Magazine #138 – $10 obo

Dungeon 138

Original Spaceship Zero Art

Astro-Automaton

If you see something you like make sure you contact me! I may have neglected to remove previews of unavailable items. I’m that way.

All reasonable offers considered! Prices in USD unless otherwise stated

If there’s no price listed for an item it’s because I haven’t gotten to it yet – PLEASE contact me! thickets@uniserve.com and/or:

INSTAGRAM https://www.instagram.com/torenatkinsonartist/
DEVIANTART https://www.deviantart.com/torenatkinson
ARTSTATION https://www.artstation.com/torenatkinson
FACEBOOK https://www.facebook.com/torenatkinsonartist

REDDIT https://www.reddit.com/user/torenmcborenmacbin

The following drawings were published in Spaceship Zero: The Roleplaying Game. All of these are pencil on paper unless otherwise noted

Comic Book Art!

These are original comic paper size 11″ x 17″ – they don’t have text on the original art. Photos forthcoming