Enter the World of Dungeons & Dragons, Toren Style

I’ve played lots of different D&D games. By different, I mean different styles, rules sets and…sub-genres if you will. You may not know that there are subgenres but indeed there are. You can play high magic or low magic. You can play Forgotten Realms or Dark Sun campaign settings. Etcetera. The game I’m running now I am getting a lot of enjoyment out of as a DUNGEON MASTER and I’ll tell you why.

In detail.

Point by point.

Right now.

LOCATION

We’re playing the Green Ronin setting “Freeport: The City of Adventure.” Pirates are as huge as greys were ten years ago, and though I am not a pirate fanatic, it makes a good setting for D&D (minus the gunpowder). Freeport is a city founded by pirates and it’s a backdrop that everyone understands and has fun with.

DANGER

Apart from the pirate theme of Freeport, the setting is steeped in certain aspects of the Cthulhu Mythos, which appeal to me for obvious reasons. If anything I find the normal D&D rules and approach of monsters and secret knowledge pretty tame, so I inject a little more deadly danger into these aspects.

MAGIC

Magic is a bit of a paradox in my setting. Arcane magic, which is that used by wizards, is rare. I think that realistically if there was magic, the people with control of the magic would rule the world, and I didn’t want that so I decided to go the medieval route where witches are persecuted. In my setting, much like in R.E. Howard’s Conan series, all arcane magic is dark magic – the Black Arts – and people in Freeport caught using it have their hands and tongue cut off so they can’t use their spells to summon demons, set buildings on fire and take over the minds of city officials. (And yet, it is not unheard of that kings and other powerful people in the world may employ such wizards as can gaze into crystal balls and eliminate their enemies subtly and from afar)

The other side of the coin is Divine magic, which is the kind used by priests and holy men. In my campaign almost everyone believes in the gods in the same way that the characters in the TV series ROME do, and the people who represent those gods are given the greatest respect. In the D&D rules divine magic is all about defense and healing, so this works out handily.

MONSTERS

Do orcs even exist? Pirates have tales, but none of the player characters have ever seen one. Sure everyone believes in the supernatural – if you believe in gods then you gotta believe in ghosts and demons, right? But surely bugbears and manticores are just fancies made up to keep children in line! That said, most pirates have accounts of sea monsters, and more than a few animals of unusual size have been spotted by those frontiersmen who cull lumber from the tropical island jungles north of the town. It took until the fifth session for the PCs to go up against any adversaries who weren’t human!

RACES

In the official Freeport setting, the city is a haven for all sorts of peoples – dwarves and elves and halflings and even orcs and other monstrous humanoids walk the streets freely and in numbers. That’s a cool setting to play in, but it’s not mine. In my setting, non-humans are unusual. So far we haven’t seen any dwarves or halflings. One of the player characters wanted to play an elf, so I let her, on the understanding that this choice would be a handicap. In my Freeport, elves are valued as slaves and persecuted as sub-human by 80% of the population. Others may think that elves are magical kin to the faeries, perhaps revering and superstitiously fearing elves, but these people are rare and don’t announce their feelings.

NOT A PC WORLD

No, in my Freeport, I play the race card in the traditional non-fantasy sense. I’ve divided the citizens of the city into the Northmen (white), the Orientals, the Persians (dusky skin) and the Nubians (blacks), with equally broad languages to match. The group came across a bar that only catered to Orientals (the nerds among you will know the Kara-Tur setting), for example. There is plenty of prejudice and racial stereotyping in my version of Freeport, and I am not afraid to play it up to add in some interesting historical accuracy and character stereotyping (read: overt racism) – but it’s a game and I’m okay with that, in the same way that I can watch a Western movie and not get outraged that the women are doing the dishes.

Freeport is also full of some of my favourite aspects of history that are largely ignored by Dungeons and Dragons: drugs, prostitution, and slavery. I made a point of telling all my players that I play a very non-politically correct game world before we started. The world of pirates is about raping, pillaging and general heresy, after all.

BEHIND THE CURTAIN

INJURY
I like my D&D a little more gritty and realistic than typical D&D. I don’t do critical hits the rulebook way. Crits do normal damage, but they come with a bonus. I mean come on, do you think that pirates START their career with eye patches, hooks and peg legs? The fun part about the critical hit chart is that all the players make it up collectively as we play, in this manner:
a) Someone confirms a critical hit
b) That person rolls a d20 and consults the chart
c) If the number they rolled doesn’t have an entry, they make it up.
Of course “hit in the junk” was among the first to be added to the chart. The hilariously ironical thing is that the players’ choices for critical hits are way meaner and permanent than my additions. They also chose ‘put eye out’ while a couple of my entries are ‘knocked down’ and ‘gut injury – pain.’

MADNESS IN FREEPORT
Also in the gritty category, let’s revisit what I said about the Cthulhu mythos. I have incorporated Rob Shwalb’s “Insanity Points” system into the game, but we are still tailoring it to our satisfaction. Basically this introduces insanity into the rules, similar to what’s done in the Call of Cthulhu RPG, but hopefully a little simpler. This means that every time a character sees a real monster or reads a book of forbidden lore or even has his mind affected by arcane magic, his mental health takes a blow. I joyfully got to put this into effect when the PCs saw skeletons animate and attack them! I MEAN THAT’S IMPOSSIBLE ISN’T IT?!?

BUTTERFINGERS
I’ve always used a Fumbles/Critical Failure chart of some sort when I GM, generally only for combat. If you roll a 1, roll a d20 again and if it’s 10 or less, something bad happens, such as:
You damage an ally or innocent bystander (not making any friends here); You drop something important – all your potions or valuables spill out onto the ground; Your weapon, armor or gear breaks; An old wound acts up painfully; Low flying seagull!; You stumble or fall, provoking an A.O.O and/or becoming prone; Lose your weapon – it becomes stuck/tangled up into your opponents shield or armor; or you lose your grip on it and it flies away; You hit yourself.

SMART LUCK
Recently I made up another stat for the characters: a POSITIONING score. This is almost a saving throw – it’s kind of like a cross between luck and streetwise. When everyone’s bunched up in a group, who does the assassin attack? When everyone’s going through a trapped tunnel, who steps on the wrong stone? This is determined by making a Positioning check. Positioning at the very least is equal to your Wisdom bonus (or penalty). If your Survival score is better, use that. If your Knowledge: Dungeoneering score is better, use that. And so forth. A Positioning roll is 1d20 plus your Positioning score. The person with the highest roll chooses where he stands in the group, though the DM may coax him away from a danger zone. The person with the lowest roll is positioned by the DM in the worst possible place.
This came into effect most recently when the group was ambushed by enemies who rushed them through a secret door.

CHEATING, BY-THE-BOOK
Now that I’ve screwed over my players in a myriad of ways, here’s where they get something to undo all my plans: FATE POINTS. These are much like Hero Points from Mutants & Masterminds or Zero Dice in Spaceship Zero. These can be used to reroll crappy dice results or act outside of initiative or generally bend the rules in your favour. If the players have done well during a session I’ll reward a Fate Point to each player, which are cumulative. The bad guys generally don’t have Fate Points but if I decide I need to break the rules to bend the story in the opponents‘ favour, I’ll hand out more Fate Points to the players as compensation.

So that’s where we’re at and from a DM perspective, this is one of my more successful D&D grooves. I hope the players are finding it as rewarding.
Comments, feedback, critiques welcome.

Comic History 101: The Golden Age Part 1.

1938: Oil in Saudi Arabia; Germany annexes Austria; Ballpoint pen; Howard Hughes around-the-world flight; Minimum wage; Nylon; Orson Welles’ War of the Worlds panic; Coelacanth.

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SUPERMAN appears in this first issue of Action Comics. The creators tried to sell Superman for six years (conceived as a newspaper strip) before Detective Comics Inc. bought the property for $130 (which would amount to about $1000 today) – the value of a near mint issue is about $1.4 million. Publishers originally thought that nobody would relate to such an invincible protagonist, but this first comic book superhero was so popular that superheroes soon dominated such books, which characterizes the Golden Age of comics. Between 1939-41 DC and her sister company All-American Comics introduced such popular heroes as Batman, Robin, The Flash, Green Lantern, The Atom, Hawkman and Aquaman, while Timely Comics, the predecessor of Marvel Comics had titles that featured the Human Torch and Sub-Mariner, for starters. Supes was first created as a villain, then retooled as a more mythological hero in the vein of Hercules or his Jewish, biblical counterpart Samson. His iconic costume was based on a circus strong man outfit and much like the Jewish creators’ parents, he was an immigrant. His alter-ego “Kal-El” means “vessel of God” in Hebrew.

1939: Germany expands & invades Poland; The Spanish Civil War; Gandhi fasts; Grapes of Wrath; Siam becomes Thailand; Wizard of Oz film; Manhattan Project;

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Although DC and Marvel characters are more famous today, circulation figures suggest that in the 1940s the best selling superhero may have been Fawcett Comics’ “Shazam!”-shouting hero, Captain Marvel.

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The themed anthology series Detective Comics would become a sensation with the introduction of Batman in issue #27. Batman was originally written in the style of the pulps and this influence was evident with Batman showing little remorse over killing or maiming criminals and was not above using firearms. The Batman strips were a breakout hit, with sales on Detective Comics soaring to the point that the character was given his own title in 1940.
Creator Gil Kane noted especially the influence of the 1920 film The Mark of Zorro in the creation of the iconography of the character, and drew inspiration from literary characters Doc Savage, The Shadow, and Sherlock Holmes in his depiction of Batman as a master sleuth and scientist.

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The comic book arm of the company MARVEL COMICS was founded in 1939 as Timely Publications and was generally known as Atlas Comics in the 1950s.

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During WWII comic books, particularly superhero comics, gained immense popularity as cheap, portable, easily read tales of good triumphing over evil.

1940: Elmer Fudd & Bugs Bunny; McDonald’s; Auschwitz; Paris falls; The Blitz; 40-hour work week.

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The publication PEP COMICS was a comic book from MLJ Magazines (later called Archie Comics after the company’s most durable, womanizing character), published from 1940 to 1987. Note “The Shield” on the cover – one of the many precursors to the star-spangled hero, Captain America. Archie Andrews first appeared in Pep Comics #22, in 1941, an issue worth at least $22,000 in mint condition. Many of the characters from Archie and the “gang” were based on people the creator knew in real life.

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ALL STAR COMICS is a 1940s comic book series from All-American Publications, one of the early companies that merged with National Periodical Publications to form the modern-day DC Comics. The series is notable for its introduction of the Justice Society of America, the first team of superheroes, and the introduction of Wonder Woman.

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THE SPIRIT, who starred in a Sunday-newspaper comic-book insert, was a less showy masked crime-fighter than the typical super hero, created by writer-artist Will Eisner. His namesake, seven-page weekly series is considered one of the comic-art medium’s most significant works, with Eisner creating or popularizing many of the styles, techniques, and storytelling conventions used by comics professionals decades later.

1941:Cheerios; Citizen Kane; Pearl Harbor

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Check out this early Archie Andrews dreaming about The Shield.

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Author and Psychologist William Marston is credited as the creator of the systolic blood-pressure test used to detect deception, which became one component of the modern polygraph. From his work, Marston had been convinced that women were more honest and reliable than men, and could work faster and more accurately. During his lifetime, Marston championed the causes of women of the day. No surprise then that his comic book creation, Wonder Woman, had a magic lasso which forced those wrapped in it to tell the truth.
Wonder Woman was the archetype of Marston’s perfect woman. She was beautiful, intelligent, strong, yet still possessed a soft side. Her powers were derived from “Amazon concentration,” not as a gift from the gods which would become part of her back story later. In Wonder Woman’s origin story, Steve Trevor, an intelligence officer in the US Army, crashed his plane on Paradise Island, the Amazons’ isolated homeland. Princess Diana nursed him back to health, and fell in love with him. When the goddess Aphrodite declared that it was time for an Amazon to travel to “Man’s World” and fight the evil of the Nazis, a tournament was held to determine who would be the Amazon champion. Although forbidden by her mother, Queen Hippolyte, to participate in the tournament, Princess Diana did so nevertheless, her identity hidden by, yes you guessed it, a mask.

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CAPTAIN AMERICA is the alter ego of Steve Rogers, a sickly young man who was given enhanced strength and reflexes by an experimental serum in order to aid the US war effort. Captain America, armed with an indestructible shield that can be thrown as a weapon, was an intentionally patriotic creation who was often depicted fighting the Axis. Captain America was Timely Comics’ most popular character during WWII. After the war ended, the character’s popularity waned and he all but disappeared by the 1950s. Captain America was reintroduced during the Silver Age of comics when he was revived from suspended animation by the superhero team The Avengers.

Warner Superhero Cartoons

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So, I was a fan of Batman: The Animated Series when it came out in the 90’s – the only decent cartoon since The Real Ghostbusters. Superman: The Animated Series followed and it had some good episodes. Justice League was similar but Justice League: Unlimited really kicked the jams in, or out, or something. Jams and kicking was involved. Then came Teen Titans which I…mostly disliked, and Legion of Superheroes, which does nothing for me.

But…

Superman: Doomsday (click for trailer) is a direct-to-DVD release which will have followups including Justice League: New Frontier, Teen Titans: The Judas Contract, Batman: Gothic Knight and a Wonder Woman vid. Because it’s not on TV they did it more “adult” (PG-13) than the previous cartoons, plus it will be out of continuity with the previous work. Unfortunately they got name stars to do the voices, rather than legitimate voice actors, but we’ll see how that plays out.

Justice League – Warner issues Press Release for New Frontier
ON FEBRUARY 26, 2008!
There will also be a 2 disc Special Edition DVD available for $24.98 SRP which contains additional bonus features including
* “Super Heroes United!: The Complete Justice League History” – The documentary is a comprehensive forty seven year Justice League chronology from the inception in the comics to vivid animated renditions.
* “Sneak Peak: Batman: Gotham Knight” – One part anime, one part Caped Crusader, the result is a glimpse at the world of Eastern anime sensibilities combined with a Western tradition of Batman. A detailed look at the world of Warner Bros Animation, and how they joined forces with the renowned Japanese animators to create the highly anticipated anime film of 2008.
* “Audio Commentary I” (featuring the talented filmmakers of New Frontier)
* “Audio Commentary II” (featuring Comic Book Writer and Artist Darwyn Cooke)
* “The Legion of Doom: The Pathology of the Super Villain”- This documentary will examine the early mythological archetypes of nemesis characters from a historical perspective, and see how the tenants of this rich history were adapted and woven into the Justice League stories.
* “Comic Book Commentary: Homage to the New Frontier” – This documentary is a nod to the fans of the New Frontier comic book.
* “Justice League Unlimited Bonus Episodes” Bruce Timm selects three of his favorite episodes from the Justice League Unlimited animated series:
1. Dark Heart 2. To Another Shore 3. Task Force X

Comic History 101: The Platinum Age part 2

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1928 THE GREAT DEPRESSION The beginning of the Great Depression in the United States is associated with the stock market crash on October 29, 1929, known as Black Tuesday. This was obviously a desperate time, when the everyman felt powerless, and the escapist heroes of the era would reflect that, and how.

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1929 POPEYE first appeared in the daily King Features comic strip Thimble Theatre on January 17. Popeye is depicted as having superhuman strength, though the nature of his strength changes depending on which medium he is represented in. Originally, the comic-strip Popeye revealed that he had gained his strength by rubbing the head of the rare Whiffle Hen. He later said he was strong because he ate spinach.

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1929 TINTIN IN THE LAND OF THE SOVIETS was published for the first time in the children’s supplement to the Belgian newspaper Le Vingtième Siècle and appeared in album form in 1930. The story is a political satire, expressing the creator’s (Hergé) distrust of the Soviet Union and poking fun at its claim to have a thriving economy.

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1930 GLADIATOR is an American science fiction novel written by Philip Wylie. In it, a scientist creates a super-serum to improve mankind, granting the proportionate strength of an ant and the leaping ability of the grasshopper. He injects his pregnant wife with the serum and his son, Hugo Danner, is born with superhuman strength, speed, and bulletproof skin. Hugo spends much of the novel hiding his powers, rarely getting a chance to openly use them. The precursor and inspiration for Superman.

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1931 DICK TRACY, the hard-hitting, fast-shooting, and brilliant police detective was created by cartoonist Chester Gould, and distributed by the Chicago Tribune Syndicate. Gould introduced a raw violence to comic strips, reflecting the violence of 1930s Chicago, and also did his best to keep up with the latest in crime fighting techniques. Tracy uses forensic science, advanced gadgetry and plain hard thinking to track down and catch the often grotesquely ugly villain, who are arguably the strongest appeal. It has been suggested that this comic strip was the first example of the police procedural mystery story. Tracy’s world is decidedly black and white where the bad guys are sometimes so evil that their very flesh is deformed to announce their sins to the world.

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1931 THE SHADOW was a ruthless anti-hero in the noir vein, a man clad in black, working at night, who used a ‘fight fire with fire’ philosophy in fighting crime — burglarizing in the name of justice, and terrifying criminals into vulnerability before he gunned them down. The Shadow’s creation was practically an accident. In 1930, “The Shadow” was the name given to the narrator of the Detective Stories radio show whose plots were drawn from the pulp magazine of the same name. The magazine (not a comic book) was published by Street and Smith, and the company aimed the radio program at boosting the magazine’s circulation. However, listeners found the announcer more compelling than the stories and began asking newsstands for copies of The Shadow Magazine, which did not exist. Responding appropriately to the unexpected demand, S&S commissioned Walter B. Gibson to begin writing stories of The Shadow. Gibson wrote a reported 282 out of 325 Shadow books over twenty years: a novel-length story twice a month (1st and 15th).

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1933 Another pulp magazine hero, DOC SAVAGE (aka Clark Savage, Jr) was a physician, scientist, adventurer, inventor and musician. A team of scientists assembled by his father trained his mind and body to near-superhuman abilities almost from birth, giving him great strength and endurance, a photographic memory, mastery of the martial arts, and vast knowledge of the sciences. He “rights wrongs and punishes evildoers.” The novel writer, Lester Dent, described the hero as a mix of Sherlock Holmes’ deductive abilities, Tarzan’s outstanding physical abilities, Craig Kennedy’s scientific education, and Abraham Lincoln’s goodness.

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1934 FLASH GORDON is the hero of a science fiction comic strip originally drawn by Alex Raymond, created to compete with the already established Buck Rogers strip.

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1936 THE PHANTOM series began with a daily newspaper strip. While the Phantom is not the first fictional costumed crimefighter, he is the first to wear the skintight costume that has become a hallmark of comic-book superheroes, and the first to wear a mask with no visible pupils, another superhero standard. Inspired by the creator’s lifelong fascination with such myths and legends as El Cid and King Arthur, as well as Zorro, Tarzan, and The Jungle Book’s Mowgli, Lee Falk originally envisioned the Phantom’s alias as rich playboy Jimmy Wells, fighting crime by night as the mysterious Phantom, but partway through his first story, “The Singh Brotherhood”, he moved the Phantom to the jungle.

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1937 DC Comics was founded as National Allied Publications in 1934 by Malcolm Wheeler-Nicholson. The initials “DC” were originally an abbreviation for the company’s popular title Detective Comics, and later became the official name.

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1937 PRINCE VALIANT comic strip began in full color tabloid sections. I include it here only to show how advanced comic book art had already come by this time.

Mini-Atures

Every Wednesday at noon The Comicshop has a “paint to play” workshop where Ryan sets up a table and people can glue and paint their gaming miniatures. Normally this time coincides with my weekly bike out to UBC where I volunteer, reading text books out loud into the computer for blind students, but I took this week and all of December off of that for a number of reasons (mostly because people who lose their sight probably deserve it but also so I can catch up on my comic book drawing). Geisel and I have been conspiring to get together to paint minis for months so we finally took this opportunity to go down there and get some work done.

And I gotta say, I must stop buying miniatures that don’t come fully assembled – no matter how cool they look – because I am ass at gluing minis together. There are certain minis that I just don’t think are ever going to see play on the battlemat, unless I need a quadriplegic ranger for some reason.

But I’ve been getting a lot of ‘dungeon decor’ lately – beds, tables, bookshelves, etc, which are really nice to be able to put on the battlemat for some set dressing, if you will.

Characters that stand out in a crowd but who are clearly not demons or 30th level paladins are a bit harder to find. The standard fare for ‘townsfolk‘ are usually the bartender and the barmaid or perhaps some kind of damsel. In my current Freeport campaign the town is 99% human and it’s hard to find run-of-the-mill citizens that aren’t brandishing a dagger. They should put a set of figures out that include:

The town guard (not hard to adapt from a typical mercenary fig, actually)
Two kids (one trying to sell you a melon?) & their portly mum
The street sweeper
The beekeeper
The courier
The rickshaw driver
The village idiot
The blacksmith
The beggar/the busker/the opium addict
The prostitute
The sage/preacher (not hard to adapt from a cleric if he’s not brandishing a mace)
The noble
The prisoner/slave
The town crier
The barber-surgeon
The merchant of…baskets? Fruit?

I did get these baggage yaks and started painting them today. What’s more exciting than three yaks? Not four yaks, that’s just silly.


It’s both happy and sad that The Comicshop is right next to The Candy Aisle as I couldn’t resist getting some licorice treats, as well as some candy coated peanuts and candy corn. Just a small sampling, luckily.

Comic History 101: The Platinum Age part 1

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1894 HOGAN’S ALLEY first appeared on a few occasions in Truth magazine from 1894–1895 in black and white print, and gained popularity in New York City. It was the first “comic strip” and the first to be printed in color in mass production. The device of word balloons was first used here, though often the thoughts of The Yellow Kid appeared on his ever-changing shirt.

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1905 LITTLE NEMO was a weekly comic strip by Winsor McCay that appeared in the New York Herald and William Randolph Hearst’s New York American newspapers from 1905–1913. Check out the quality of that art!

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1914 The novel Tarzan of the Apes by Edgar Rice Burroughs became so popular that it spawned two dozen sequels into the 1940s. It was first published in the pulp magazine All-Story Magazine in October, 1912; the first book edition was published in 1914. The pulp magazines of this time were an important font of comic book concepts, as we shall see.

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1915 Seen here is Krazy Kat, the precursor to Tom & Jerry and Itchy & Scratchy. Krazy Kat loves Ignatz the mouse, but Ignatz hates Krazy, and tries to hit him in the head with a brick in every strip. Comics like these were printed by King Features Syndicate, a print syndication company owned by The Hearst Corporation, which distributed about 150 comic strips, newspaper columns, editorial cartoons, puzzles and games to nearly 5000 newspapers around the world.

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1920 THE MARK OF ZORRO was a silent motion picture released in 1920 – Seeing the mistreatment of the peons by rich landowners and the oppressive colonial government, Don Diego, who is not as effete as he pretends, has taken the identity of the masked Robin Hood-like rogue Señor Zorro (“Mr. Fox”), champion of the people, who appears out of nowhere to protect them from the corrupt administration of Governor Alvarado & his henchman. With his sword flashing and an athletic sense of humor, Zorro scars the faces of evildoers with his mark, “Z.” An example of a very comic-booky hero concept, the part-time masked avenger, meting out justice by the point of his weapon.

Comic History 101, Part 1: The Pre-Platinum Age

I gave a lecture on comic book history to a bunch of high-schoolers uh…last month. That was fun. I put a decent amount of work into so I thought I’d do some installments, right here on Channel Blog. Why horde all the knowledge for myself?

This is going to be a four-colour superhero-centric introduction to comic books, but naturally I will address the important indie comics and whatnot. Feel free to chime in if you’d like to add something or point out my grievous errors.

Let’s begin with this image of Herakles/Hercules from, oh let’s say 500 B.C.

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Oh what a stunning bloke, with his 12 mighty tasks and all. He’s what I’d consider the first real “popular” hero. Son of a god and a moral woman – that’s something we’ll see in literature quite a bit. Part of the “champion versus monster” tradition. And as any fan of Marvel Comics knows, Hercules is indeed portrayed in comics as a hero. And really in DC too, as part of the Wonder Woman mythos – all Greek gods, that.

Here’s a picture of Sherlock Holmes.

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What’s that you say? He’s no comic book character? True, and no superhero either. But keep this in mind, because he’s important part of one of the most popular superheroes today, and you can probably guess who I mean.

Pro-Con

This morning I got up early-ish to bike down to Strategies Games on Main St with the last two pieces of art for the wall-hanging. I wanted to get there as early as possible (aiming for opening at 11am) because I had two more engagements during the day, but I got there at least a half hour later than planned. Still, by the time I got there Darren was just opening the shop which I found curious. while I was there I picked up some pirate miniatures for my Freeport D&D campaign.

It wasn’t far to get down to the Heritage Hall where the Vancouver Comicon was being held. It was supposed to open the same time Strategies opened but when I got there I waited in line and there didn’t seem to be anyone taking money so I left to get some breakfast. By the time I got back I was let in and discussed Secret Comic Project #1 with the gents from Critical Hit Comics, did some drawings, picked up some local comics and some cheap comics, and bumped into a lot of friends, including an old friend who I hadn’t seen for almost a decade, with whom I worked at Duthie Books/Macneill Library Service. She was cleaning out her collection of comics and I aided her as I could with some Tom Strong, New Adventures of The Spirit, and Steve Rude’s X-Men: Children of the Atom. When it comes to inking I think Steve Rude is my #1 go-to guy. I hadn’t planned on staying long but Kevin helped me figure out what was going on with the weirdness of my timing – I didn’t “fall back” with my clocks the night before, so suddenly I had a free hour that I didn’t know what to do with! So I sat down at the Critical Hit Comics table and did some sketches.

Appointment #3 was Drexoll Games and Day Four of the d6 mini-con. I played Burning Wheel with a bunch of fellas but was kind of spacey, tired, and also distracted by the results of my miniatures buying spree. Still lots of fun though.

And here’s a little taste of what I’ve been working on lately:

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Selling My Art

I took a couple hundred pieces of art to V-Con to sell. I had Joyce frame about ten or so pieces (mostly paintings) and I also brought three binders with clear sleeves in them that were filled with (mostly pencil) drawings, and one RED binder with no sleeves, just maybe a hundred drawings. The red binder says “Each drawing in this binder only $10 each.” Those were drawings I don’t care to ever see again. Not that they are all bad or anything, I just find them to be dull. Everything in the other binders ranged from $35 to $135, and my painting I went up to I think $500 on the big one. I didn’t know how to price any of them but everything I read on the internet was “don’t undersell your paintings.” So, I tried not to do that.

When I went back to V-Con on Sunday to pick them up I had a few people approach me about how much they liked my art. One guy, the auctioneer, said that they were very good but overpriced. I sold about $110 worth of art, and I believe it was from 11 of those $10 drawings. This could mean one of two things: V-Con is not the best place to sell art; or I really did overprice them.

Anyway I’m taking some pieces to Strategies Games on Main and 23rd to have hang in their gaming area in the back. I think I will leave prices off and just leave some cards or something with my contact information.

ps – World Fantasy Con is happening in Calgary next year around this time. This year it was in New York, so obviously Calgary is a little more realistic for me to approach. I think that I will go. Anyone want to come with? NERD ROAD TRIP!!! I may rent a car so I don’t have to worry about packing my paintings into a plane.

Gamey Gamerson: Ends & Beginnings

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Last week saw the last session of our year-long Masks of Nyarlathotep campaign for Call of Cthulhu the roleplaying game. It ended more-or-less successful. Many characters died horribly at the end of a tentacle (or similar godly appendage), though my character only lost his eyes. Thanks to Mike, David, Palle, John, and special guest stars Jason and Geisel for playing with, and of course Caleb for running the damned thing! I owned that book for years and never though I’d actually play through it. I even had a sip of champagne to toast the end of a most entertaining campaign. Hey, campaign and champagne rhyme.

And this week saw the premiere session of my Freeport piratey D&D campaign. I’m re-running the classic Freeport trilogy starting with Death in Freeport from my favourite publishers, Green Ronin. Today we finalized the characters and I think we have a pretty interesting group. There are in total nine (9) players in the group, thanks to my policy of over-booking. Question not my methods, for indeed three of the players had to cancel in the few days prior to the session, so we had a healthy 6 players + 1 DM at the table. Of course there is always the chance that all nine players will show up and there won’t be enough space at the table, but likewise there is the chance that six players may bail and we won’t have quorum to play! We’ll see which happens first.

I’m introducing a few intriguing new (for me) concepts into this D&D campaign. First, we’re taking a page out of 4th edition and condensing some of the skills. For example, Sleight of Hand + Move Silently + Hide all become one skill: Stealth.

Secondly, critical hits don’t do double damage: they have gruesome effects at DM discretion. This may be way worse than double damage, or not as good. Depends on whether you’re a PC or an NPC. Hello eye patches, hooks and peg-legs!

Thirdly, action points! Each player has action points to spend on rule-bending options like rerolling, acting out of initiative, and suchlike.

Fourthly, the campaign world is a grim and gritty world where magic, monsters and non-humans are rare. The only non-human the characters have seen so far is an elf, and she’s a PC. No gnomes, no halflings, no orcs, no dwarves (yet). Tolerance towards non-humans is low, and tolerance towards arcane magic (what people call The Dark Arts) is lower still – you won’t find any storefronts bearing the sign “Ye Old Magic Shoppe.” As such I discouraged wizard & sorcerer classes. But we do have a number of rogues and clerics in the group, and a ninja!

As per my previous campaigns: no alignments, and Experience Points have nothing to do with how many things you kill – it’s doled out in lump sums at DM discretion.