Various sold individually. If something doesn’t have a price please ask. Please keep in mind all photos may not be 100% up to date, let me know what you’re interested in and I’ll visually confirm them for you.












Chainmail Gnolls – $10 each



























Various sold individually. If something doesn’t have a price please ask. Please keep in mind all photos may not be 100% up to date, let me know what you’re interested in and I’ll visually confirm them for you.
Chainmail Gnolls – $10 each
See me and my stuff on facebook marketplace https://www.facebook.com/marketplace/profile/571600226/?ref=share_attachment
Click below to see the D&D Minis
Click below to see the Call of Cthulhu minis
Click below to see the Heroclix figures for sale
https://www.facebook.com/marketplace/item/1316939955499077/
Here’s the rest:
Fantastic Locations: Hellspike Prison: SOLD
PATHFINDER THORNKEEP – $25 OBO
Thornkeep, a 96-page softcover book, was a reward for backers of the Pathfinder Online Technology Demo Kickstarter project to fund the initial steps in the development of the Pathfinder Online MMO. It was written by Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, Erik Mona, and the Goblinworks staff. The PDF of the book was released to Kickstarter backers in October 2012, and at retail in both print and PDF versions in January 2013.
Creature and Cultists first edition – Pagan Publishing – $45 obo
Star Wars Miniatures Map STARSHIP BATTLES SPACE Coruscant / Tatooine double-sided paper battle map, 22″x34″ – $10
Dungeon Magazine 83 – $10
Dungeon Magazine #85 – $10
Dungeon Magazine 87 – $10 – well used
Dungeon Magazine 91- $10
Dungeon Magazine 95 -$20 obo
Dungeon Magazine 105 – $20 obo
Dungeon Magazine # 114- $10
Dungeon Magazine #124-$60 obo
Dungeon Magazine 125- $40 obo
Dungeon Magazine #126- $30 obo
Dungeon Magazine #127 -$30 obo
SOLD // Dungeon Magazine #134 – $30 obo
Dungeon Magazine #138 – $10 obo
If you see something you like make sure you contact me! I may have neglected to remove previews of unavailable items. I’m that way.
All reasonable offers considered! Prices in USD unless otherwise stated
If there’s no price listed for an item it’s because I haven’t gotten to it yet – PLEASE contact me! thickets@uniserve.com and/or:
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The following drawings were published in Spaceship Zero: The Roleplaying Game. All of these are pencil on paper unless otherwise noted
Comic Book Art!
These are original comic paper size 11″ x 17″ – they don’t have text on the original art. Photos forthcoming
Season 15, 1977, 4 episodes.
An evil corporation on Pluto has a stranglehold on the economy and freedoms of mankind. But The Doctor, Leela and K-9 foment rebellion! Surprise, the creep in charge is an alien!
This is a less gonzo episode than the past few and that’s welcome. It’s perfectly serviceable and apart from K-9’s errant laser beam there’s not much groanworthy special effects. The characters are standard but fun, especially the smug tax collector who reminds me of a greedy pompous Fred Willard who really loves his job. Apparently the writer of this episode really had a grudge with taxation.
You’d think an episode called the Sun Makers would have more focus on the artificial suns around Pluto. But really it seems just a way to justify the typical English grey skies when the characters are outdoors.
Next up: Underworld
Season 15, 1977, 4 parts.
Some unethical scientists do some kind of sciencey-scan on an unusual, possibly alien, skull. This ‘activates’ the skull which slowly transforms the lady scientist into a gold, gorgon-like woman and summons beasties reminiscent of H.P. Lovecraft’s From Beyond…I think so that it can manifest into it’s previous gestalt form and do some bad things to the universe. Luckily, old local Mrs. Tyler is a disciple of the ‘old religion’ AKA witchcraft and knows some tricks, and she teams up with our heroes.
This is one that probably could have been done in 2 episodes, especially considering The Doctor and Leela don’t do much until the climax. As usual it’s a mix of occult and space/time gobbledygook. The most mad of the mad doctors has a bad accent but the other doctors are less hammy. Overall, another germ of an interesting concept, left out so long that it becomes stale, and tentatively kicked down the hall a bit.
Next up: The Sun Makers
Listen here, folks! Listen here
also a youtube video:
SUPPLEMENTAL MATERIAL
A bit of background on how I got here…
It all started in the late 90’s, I made a character for a superhero roleplaying game I was playing. That was Rhinosferatu, the vampire rhino
He was such a hit I started thinking about what other animal superheroes and villains I could make using punny portmanteaus. Some worked! Boomerangutan, Cardinal Sin, Dupligator, Earthquack… Others, not so much (Dire Rhea?)
Naturally, I started drawing all these characters, studying character design by buying a lot of old Super Goof, Mighty Mouse and Baby Huey comics.
When the opportunity arose, I created a mini-comic, “The Ominous Origin of Rhinosferatu” that was published in a local anthology
This led to another, longer comic with a wider array of characters in a book called “Mega Fauna”
Once I became a storyboard artist, I used Storyboard Pro to make a rough opening titles sequence for a proposed cartoon
Suffice it to say that anthropomorphic animal super heroes have been a bit part of my life for a very long time. I love the designs, the mash-ups, and the puns.
The WWFJ has been pitched before in different formats, but some real life ordeals that have come up lately made me realize that the way I deal (or not deal) with real people could use some work. And so with that angle I have re-adjusted the pitch to include the character of Wally Zoo, who likes to lose himself in a fantasy world. I hope that with this series I can tie the good clean fun of comic superheroes into a project with heart that can help others — and myself — work through some personal difficulties.
You can find more information at the official WWFJ site:
I saw Ghostbusters: Afterlife. I liked most of it, but as a critic and as a Ghostbusters fan there was some stuff that rubbed me the wrong way, and so I’ve come to the internet to write it down.
You want spoilers? Cuz I got spoilers!
A lot of things in this film are both a strength and a weakness. Almost every relationship in the film seems surface level. Nobody connects in any real way except the young girl Phoebe and Egon’s ghost, which they do without any words. The mother is physically there, but not emotionally. She is both disinterested and uninteresting. She is blasé, takes no interest in her kids, and takes every opportunity to tell them (and everyone else) what a terrible parent Egon was. Which is weird for fans of the Ghostbusters and also seems like bad parenting maybe?
The ghost plot is a rehash of the first film, so not much original here and an overabundance of member-berries for old nerds like me. So if that is something you’re looking for, they got you covered – everything from Slimer 2.0 to Stay Puft 2.0 to “who you gonna call” and “are you a god?” I did like the Evo Shandor stuff and mossssst of it worked. I really liked that J.K. Simmons only got one line but the Evo in a box thing was a bit confusing, and I don’t understand why the terror dogs were just sitting around on the sidelines while Gozer was getting smoked by particle throwers.
The sudden deus ex machina of the original Ghostbusters was another strength and weakness. I mean, we all want to see those characters again and what they are up to, but showing up so suddenly to take agency away from the other characters legitimately took me out of the story. It kind of ruined the movie to be perfectly honest? That said, I thought their characters were on point and well-scripted. And I still have mixed feelings about CG-resurrection of Harold Ramis, which I thought they milked about 40% too much in the final scenes. But there were tears, so yeah, they got me.
Also, why, OH WHY did Egon lead Phoebe to release Vinz Clortho from the ghost trap? Didn’t that put them all in terribly deadly danger? I guess maybe it was part of his master plan but jeez, if you can move chess pieces and lamps, how about a pencil on a piece of paper?
The Elmer Bernstein music cues, identical to the original, brought back many memories, what with the original Ghostbusters being one of my most-watched films of all time, and I liked the design of Slimer, er, I mean MUNCHER and how well the animators pulled off its facial features.
Perhaps the thing Ghostbusters: Afterlife was most successful at was getting me to want to watch the original again, as well as The Real Ghostbusters cartoon…especially the “Egon’s Ghost” episode, which is excellent.
What other Real Ghostbusters episodes are excellent, since I have you here? Sounds like a great time to make a top 6 list!
Honorable mentions: Knock Knock; The Boogieman Cometh; Night Game; The Thing in Mrs. Faversham’s Attic; Citizen Ghost; and Take Two – the crew is called to California to help make the Ghostbusters Movie
Most of these are available to stream somewhere or other
Season 15, 1977 (4 parts)
Here’s a weird one – a virus that transmits through eye lightning gives people a silver fuzz on their face and hands and they become mind-controlled by the viral “nucleus” which looks like a prawn. Even the Doctor becomes infected but Leela is immune because she’s all instinct, whereas the virus needs intelligence. Seems like a backhanded compliment to me.
At a space hospital, we are introduced to K-9 the robot dog and the Doctor and Leela are cloned, and their clones shrink down Fantastic Voyage style to take care of the prawn monster inside the original Doctor. But the prawn uses the same size-changing technology to embiggen itself and now the invisible enemy is very very visible. And makes bad decisions. The professor is a fun character. The story starts out strong but kind of fizzles out. Clever use of some cool-looking visors to hide infection and the Doctor’s ridiculously long scarf is used as a tether in this episode.
Next up: Image of the Fendahl
“When I say ‘run,’ run like a rabbit…”
4th season; 1966; six 1/2 hour episodes.
Partway through the season, the Doctor regenerates for the very first time, and we enter the Patrick Troughton era. This is an exemplary Who episode, even though the original films were lost and this story was reconstructed in 2016 using the original audio and animation (re-finessed in 2020, which is actually the year that the story is set).
An Earth colony on the planet Vulcan is terrorized by Daleks after an overzealous scientist reanimates them from an inert space capsule. The scientist sounds like a muppet performed by Terry Jones. The new Doctor seems a bit queer (not gay but acting erratically) and emotionally distant from his companions, and the story gets intensely dark by episode 6.
The animation is quite limited, you can hear a lot of action happening in the audio, especially during the climax, but it is not reflected in the animation. This limitation of the human characters is actually offset by doing away with the limits of the daleks on a practical set. Instead of having the few dalek models moving about with cardboard cutout of a dalek crowd behind them, it’s like these guys were designed to be made into 3-D models and replicated in this environment. So that at least works better than the original!
One of my favourite episodes!
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