In which I rank 2022 movies in order from best to worst



















































Films still on my “to watch” list



In which I rank 2022 movies in order from best to worst
Films still on my “to watch” list
Season 16, 1978, 4 episodes… Second story in the Key to Time story arc.
If you’re wondering about Tom’s lip it’s because he was bitten by a Jack Russell terrier.
The Doctor and Time Lady Romana arrive on the planet Calufrax and are surprised to find the docile society placated by the prosperity gifted by the bombastic, murder-hungry Captain. Turns out the planet is not Calufrax, but a shell planet Zanak enveloping Calufrax, destroying the latter in a planet-wide mining process. After that’s done, the Captain would move on to ‘process’ planet Earth, were it not for the Doctor and help from the psychic Mentiads.
Some really interesting ideas here, and it’s written by Douglas Adams! He even uses his catchphrase “I’ll never be cruel to a [insert noun] again!” The bombastic Captain is 110% ridiculous with his assassin robot laser parrot. There are some interesting twists and I was hoping for a clever ending but it all just winds up with technobabble nonsense that is a very unsatisfying ending to a story with a lot of potential.
Next up: The Stones of Blood
It’s my goal to draw 26 monsters from the original D&D Monster Manual, each with a 20 minute time limit. I have recorded my twitch livestream which you can find here: https://www.twitch.tv/torenatkinson
Hey, betcha didn’t know I have a Patreon? Support the stuff you love! https://www.patreon.com/torenatkinson
Want to buy some original art from me? https://torenatkinson.com/artwork/original-art-for-sale/
Also my social medias:
INSTAGRAMÂ https://www.instagram.com/torenatkinsonartist/
TUMBLR https://www.tumblr.com/torenatkinsonartist
It’s my goal to draw 26 monsters from the original D&D Monster Manual, each with a 20 minute time limit. I have recorded my twitch livestream which you can find here:Â https://www.twitch.tv/torenatkinson
Hey, betcha didn’t know I have a Patreon? Support the stuff you love! https://www.patreon.com/torenatkinson
Want to buy some original art from me? https://torenatkinson.com/artwork/original-art-for-sale/
Also my social medias:
INSTAGRAMÂ https://www.instagram.com/torenatkinsonartist/
TUMBLR https://www.tumblr.com/torenatkinsonartist
1978, first story of season 16 (4 parts)
In which I learn the British pronounce catacombs ‘catacoombs.’
This story introduces the new companion Romana, a recently graduated Time Lord, and the White Guardian, who sends the Doctor on a season long quest to find the 6 hidden segments of the Key to Time, which are disguised as other objects. In this case the key segment is disguised as a hunk of the rare and powerful element jethrik in a museum on the planet Ribos. The Doctor, K9 and Romana have to compete with a pair of other thieves who are likewise trying to break into the museum. The lead thief, Garron is also trying to swindle an exiled tyrant to buy the planet itself. It all leads to a deadly game of cat and mouse in the catacombs with a fanged lizard-like monster and a melodramatic witch.
The characters in this story are great across the board, including the doom-yelling witch and an elderly hobo who was a would-be scientist exiled for heresy. Quite a fun watch for the acting and dialogue.
Next up: The Pirate Planet
1978, The last story of season 15 (6 episodes)
Shimmering, mind-reading, non-corporeal aliens are too powerful for the Time Lords to thwart, so The Doctor has to trick everyone by becoming Time Lord President and de-activating the forcefield that protects Gallifrey. Only then will the mysterious Vardans reveal their true form – white dudes in jumpsuits. The Doctor institutes a ‘time lock’ which nullifies the Vardans in some hand-wavey fashion, but the lack of forcefield allows the warlike Sontarans to invade Gallifrey, with the full force of maybe four or five of them. The Doctor leads them on a merry chase through the bowels of the TARDIS and then shoots them with a space gun.
Overall a pretty embarrassing story that’s tough to slog through, punctuated with a few gags from Tom Baker.
The last story with Leela, I will miss her feisty penchant for knifing people.
Next up: the much better Ribos Operation
2. People these days talk a lot about ‘Session Zero’ – this is basically a subset of point 1. It could be in person or it could be virtual, or even just an email. It’s a communication of what the tone, gaming style, rules restrictions, setting, and everything else about your game will be, including what you will allow and what you won’t allow. This happens before the first adventuring session and it’s a great time to find out what your players are comfortable with (remembering that many of your friends have deep traumas that you might now know about including sexual assault, death of close relatives at young age, etc.).
Is alcohol allowed at the table? How about cell phones? Will characters level up via XP or milestones? What’s the balance between crunchy combat and roleplay-heavy social encounters?
TOREN’S TIP: Ask each character to have a connection or bond to any 1 or 2 other player characters (the fighter and I escaped the slave mines together; I follow the cleric’s god and look to her for advice; the druid is my adopted sister!)
There are lots of articles and youtube videos about what you should cover in a session zero. Here is a good one:
https://slyflourish.com/running_session_zeros.html
3. Watch your Group Size.
It’s legendarily difficult to find a good, stable gaming group (congrats if you have one) and there are different philosophies as to the perfect size. You can absolutely have a game with 1 player and 1 DM. Typically the magic number is 4 players and 1 DM. With smaller groups, you risk having to cancel the entire session if 1 or 2 players has to cancel, whereas if you have a larger group of 5 or more, the danger becomes when everyone shows up and you get very little done in the session because there is more time used up between players’ turns. It really depends the reliability of your players so all I can say is good luck!
4a. Set reasonable standards for yourself. Everyone wants to be the greatest DM/GM in the world, and many feel like podcasters and youtuber like Matt Mercer are the gold standard to aspire to. Keep in mind these are professional actors and what you are watching are performances for a medium, rather than a casual gaming group of friends. Look to them for inspiration and ideas, but remember you will never be Matt Mercer, and you shouldn’t. Just be a good you.
4b. Don’t burn yourself out! I find preparing for my RPG sessions very therapeutic, but manage your expectations. The players will inevitably thwart or avoid many of your lovingly crafted encounters, so just try to roll with it (pun). Also, find a balance for how often you play. Most people try to have a weekly game, but if that seems to be too much for you, adjust the schedule. See if anyone in your group is interested in running a separate game (even a different system) and you can alternate weeks as a GM and a player. Also, consider the idea of a co-DM, if you have a friend that you have a good relationship to work with, having two DMs can ‘share the load’ as Samwise Gamgee once said.
5. Is Everyone Having Fun? If they are, then you are doing it right! This might be the most important tip, perhaps tied with #1. And if you are not having fun. Ask yourself why and what you might want to change.
MORE RESOURCES:
https://theangrygm.com/tag/gming-basically/
Season 15, 1978 (4 parts)
“The Quest is the Quest”
Leela and K9 materialize with the doctor on a Minyan ship questing to find a DIFFERENT Minyan ship carrying their ‘race bank’ to populate a new homeworld. They find it at the center of a planet where as usual society has developed into a slave class and a ruler class, plus the supercomputer ruling them all. A very boring story with jarring chroma key/blue screen of the various characters running through the ‘underworld’ of caves.
The best part of this story is the pacifier guns which make angry people docile and dopey for a while.
Next: The Invasion of Time
1000 years after a nuclear event, three factions fight for survival in the ruins of New York City. The Norms live a life of relative comfort underground, but are regularly raided by the Mutates, whose curse of deformity compels them to kidnap Norm women with whom to breed. Both groups are enemies of murderous raiders, the Upriver Men. It is this last group who, with the help of betrayer Jason, infiltrate a Norm wedding and murder the chief. Norms Robert (the groom to be) and his buddy Bram escape the Upriver plot but are captured by the Mutates. After a brief power struggle among the Mutates, the leader Riddon works with the escaped Norms to defeat the Upriver Men.
The first movie to show humans struggling to survive a post-nuclear wasteland, but with medieval style garb and sets, plus the pseudo classical language (“there is not a marksman in the land that can place an arrow in the wind and get such game”), it doesn’t seem like a the future. Religious themes are tossed around: the woman-kidnapping Mutates worship God and reference the bible, while the Norms worship the devil (we are told but don’t see). Apart from a short dinner table debate and the movie ending on crucifix, it’s pretty muddy.
Tropes: Prologue is a warning against possible future; women are made up and men are well groomed; kidnapped woman falls in love with captor;Â multiple women bathing scene; joke’s punchline is whispered in ear
Toren’s Rating: 5/10
Now back to Toren’s Post-Apocalyptic Movie Guide
Watch it below:
As we are introduced to a family man, and, briefly, a comely young swimmer, as earthquakes, storms and floods destroy civilization worldwide. In the aftermath, the swimmer is found and ‘housed’ by a couple of creeps, one of whom murders the other while the girl swims away. She washes up on shore near the hovel of the lonely family man, who accepts his family has died. As they fight off Creep #1 and the rape gang he joined up with, they fall in love. Meanwhile, in nearby ruins, family man’s family lives in a hardscrabble community. The settlement, too, is menaced by the gang, and they organize a posse to eliminate them. After a pitched gunfight and melee between bad guys and good guys, the man is reunited with his wife and children, but can’t give up his new love. The swimmer, heartbroken, makes her own bold choice.
The first 18 minutes of this 106 minute film are the earthquakes and tsunamis that destroy civilization. It’s kind of astonishing how much has changed but also how much has stayed the same with regards to special effects in the past 90 years. You can see the ‘scoring’ lines on the miniature buildings as they topple but the whole sequence manages to sell the disaster fairly convincingly and brutally, I was reminded of Emmerich disaster porn from the early 21st Century. The ‘last stand’ against the rape gang in family man’s tunnel is quite competent (I especially appreciate the attention to ammunition), and the conflict between the two love interests isn’t as catty as you’d expect (but certainly doesn’t pass the Bechdel test). As a rare film made prior to the Hays Code, Deluge contains suggestive scenes the likes of which you wouldn’t see in Hollywood films until 1968.
Tropes: post apocalyptic women have perfect makeup and hair; sexual assault; biblical interpretation; spunky kid wants to join mob but is turned away; town leader makes inspiring speech about a fresh start
Toren’s Rating: 5/10
Now back to Toren’s Post-Apocalyptic Movie Guide
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